This is an exterior Modular Environment I created inside of the unreal engine. I started with BSPs for scale and brought them into Maya for blockouts. All materials were created inside of Substance Designer.
After adding some vert painting and decals to break up the modular assets, I placed in some exponential height fog to help create some mood. The rain particles were shortened to represent a more accurate falling rain.
These are my initial material pass with a base lighting to determine proper PBR values. I had started with a bush material I created in substance however decided to go with proper branches using alphas for the final pass.
A few materials I created using substance designer.
I used BSP's inside of UE4 to help create scale and proportion, and exported them to maya to create my actual mesh blockouts.